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1. Weapon changes in 2.2 - in Test Server Feedback [original thread]
Missiles and turrets are totally overpowered. I propose they be readjusted so they only do damage if your enemy has more HP than you do. Because right now, its totally not fair that someone can just fit a rack of missiles and guns and pwn you.
- by Nihilion Saro - at 2007.07.31 05:20:00
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2. Why is repping a dec'd pos an exploit? - in Test Server Feedback [original thread]
well i dont see why a sec-hit would have anything to do with it because, to my knowledge, you can only have conquerable stations in 0.0. But seriously, why is this an exploit. As a paying customer, I require a bit of explanation from CCP on this...
- by Nihilion Saro - at 2007.06.20 21:25:00
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3. Fix drones or create "Cut Drones" command - in Test Server Feedback [original thread]
So our FC calls this sabre primary. I'm in my dominix. I let my warrior IIs fly to go chase the sabre. It dies. Now we need to turn our attention to the enemy dominix. I'm the only battleship, btw. If only my warrior II drones would GET BACK IN MY...
- by Nihilion Saro - at 2007.06.15 14:54:00
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4. Nanos, Istabs and Overdrives: The Need for Speed (nerfs) - in Test Server Feedback [original thread]
Edited by: Nihilion Saro on 22/03/2007 05:09:21 Edited by: Nihilion Saro on 22/03/2007 05:08:40 I really don't care which module has which bonus/penalty, as long as battleships do not exceed a speed one would reasonably expect a battleship...
- by Nihilion Saro - at 2007.03.22 05:12:00
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5. stacking penalty on hull mods won't solve nano-problem - in Test Server Feedback [original thread]
I think I see what you're saying, but it seems you might be calculating too many modules subject to stacking penalties. Rigs and implants are not affected by stacking penalties,and to my knowledge gang modules are not either (though they might be ...
- by Nihilion Saro - at 2007.03.15 02:39:00
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6. stacking penalty on hull mods won't solve nano-problem - in Test Server Feedback [original thread]
Originally by: Aramendel I don't believe that view is correct. Effects do not matter, attributes matter. And the problem there is too many attributes affect max velocity. Snakes/od injectors: Max velocity istabs: Mass (indirect max v...
- by Nihilion Saro - at 2007.03.14 13:42:00
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7. stacking penalty on hull mods won't solve nano-problem - in Test Server Feedback [original thread]
A BS pilot could minimize the effects of a stacking nerf by simply equipping two of each low-slot speed mod: 2x nanofiber, 2x overdrive thruster, 2x inertial stab. The second of each type should be operating at about 87% effectiveness, which is s...
- by Nihilion Saro - at 2007.03.14 05:43:00
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8. Suggestion for nerfing fast battleships. - in Test Server Feedback [original thread]
Easy fix: Allow a ship to equip only one of each module type that affects speed. For example, one nano-fiber, one overdrive injector, and one inertial stab. that way frigates and inties that are supposed to go fast will still go pretty much as...
- by Nihilion Saro - at 2007.02.27 22:29:00
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9. iStabs / Nanofibers - in Test Server Feedback [original thread]
Easy fix: Allow a ship to equip only one of each module type that affects speed. For example, one nano-fiber, one overdrive injector, and one inertial stab. that way frigates and inties that are supposed to go fast will still go pretty much as...
- by Nihilion Saro - at 2007.02.27 22:28:00
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10. Why are the ingame physics so broken? - in Test Server Feedback [original thread]
come on. there is no reason why my 100 million kg battleship should do a flip 360 when it hits a stationary corpse.. even if its a fat one that weighes 200 kg I can live without the line of sight turret tracking issue, but the issue with the mass...
- by Nihilion Saro - at 2007.02.27 22:22:00
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11. Better Item Management - in Test Server Feedback [original thread]
Here is a fabulous solution to items management: Simply give individual players a hanger management interface like corporations do, where there are folders for modules, minerals, weapons, or whatever. Maybe even allow players to create their own f...
- by Nihilion Saro - at 2007.02.25 19:19:00
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12. Invention - in Test Server Feedback [original thread]
pray forgive me if someone has already raised this question, but what is to happen of all the t2 BPOs currently in game? If the full invention system is implimented, those players who possess them will forever have an insurmountable advantage over...
- by Nihilion Saro - at 2007.02.25 00:37:00
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13. Vivox Testing - in Test Server Feedback [original thread]
How do I get rid of Vivox? I believe its preventing my client from operating on the test server. My system has an SB Audigy 4 sound card. I suspect that there is some kind of incompatibility or something. I don't know how else to explain it. A...
- by Nihilion Saro - at 2007.01.12 04:36:00
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14. Vivox Testing - in Test Server Feedback [original thread]
Doesn't work. As soon as I log in and am able to see my ship in the station, the client crashes and i'm looking at windows. Really lame.
- by Nihilion Saro - at 2007.01.11 07:42:00
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